SOVIET INFANTRY


Conscript Attack Dog Flak Trooper Soviet Engineer Tesla Trooper Tesla Defender Spetsnaz Demolisher Desolator Tesla Raider Soviet Spy Jarmen Kell Boris


Conscript

Conscript

T1 anti infantry unit.








  • HP: 130
  • Cost: 140
  • Armor: Flak
  • Role: Anti Infantry
  • Upgrades: AK-47s For Everyone
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: M1 Carbine
  • Upgraded Weapon: AK-47




Attack Dog

Attack Dog

T1 scouting unit.

Can detect spies.






  • HP: 140
  • Cost: 150
  • Armor: None
  • Role: Scout, Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: Melee
  • Secondary Weapon: N/A
Flak Trooper

Flak Trooper

T1 anti armor and anti air infantry.








  • HP: 114
  • Cost: 300
  • Armor: None
  • Role: Anti Armor/Air
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: Flakzooka
  • Secondary Weapon: N/A
Soviet Engineer

Soviet Engineer

T1 support infantry capable of repairing structures.

Also able to capture neutral tech buildings and enemy buildings.

TIP: Pay attention to whether the game option: "Multi-Engineer" is turned on. If it is, you'll generally need a minimum of 3 engineers to capture an enemy building.



  • HP: 105
  • Cost: 500 / 350 (Multi)
  • Armor: None
  • Role: Repair, Capture
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Tesla Trooper

Tesla Trooper

T2 anti armor and stealth detection infantry.

Capable of powering up a Tesla Coil.






  • HP: 200
  • Cost: 450
  • Armor: T2 Plate
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Armory
  • Primary Weapon: Portable Tesla Glove
  • Secondary Weapon: N/A
Tesla Defender

Tesla Defender

Thicc T2 anti armor and stealth detection infantry.

Capable of powering up a Tesla Coil.
His attacks will sometimes electrocute enemy infantry, stunning them briefly.





  • HP: 200
  • Cost: 450
  • Armor: T2 Plate
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Armory
  • Primary Weapon: Portable Tesla Glove
  • Secondary Weapon: N/A
Spetsnaz

Spetsnaz

T2 anti infantry unit.

The Spetsnaz will instantly kill off most enemy infantry with less than 25% health.






  • HP: 210
  • Cost: 350
  • Armor: T2 Flak
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Armory
  • Primary Weapon: AKM
  • Secondary Weapon: N/A
Demolisher

Demolisher

T2 siege infantry.

Demolishers deal area damage, making them useful in most fights.






  • HP: 195
  • Cost: 400
  • Armor: T2 Plate
  • Role: Siege
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Armory
  • Primary Weapon: Mortar
  • Secondary Weapon: N/A




Desolator

Desolator

T3 special purpose infantry.

When attacking units, the weapon's impact leaves behind a cloud of radiation.
Can deploy to create a radiation field around itself.

TIP: Make sure that your Desolators aren't around your own army when deploying them.


  • HP: 200
  • Cost: 850
  • Armor: T3 Plate
  • Role: Anti Infantry, Area Denial
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Rad Blaster
  • Secondary Weapon: N/A
Tesla Raider

Javelin Soldier

T3 heavy anti armor infantry

The tesla raider has EMP ammo, causing tanks to get EMP'd for 4 seconds, stackable to a total of 24 frames.






  • HP: 220
  • Cost: 850
  • Armor: T3 Plate
  • Role: Anti Armor
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Prototype Tesla Suit
  • Secondary Weapon: EMP Grenade
Soviet Spy

Soviet Spy

T2 infiltrator.


TIP: Pay attention to any weird or risky building placements from a GLA player. If you happen to infiltrate a fake building, your base will power down for a certain duration.



  • HP: 140
  • Cost: 800
  • Armor: T2 Flak
  • Role: Infiltration
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: Disguise Kit
  • Secondary Weapon: N/A




Jarmen Kell

Jarmen Kell

Hero infantry equipped with a sniper rifle. Jarmen is stealth when stationary.

Capable of killing vehicle drivers on a 32 second cooldown.


TIP: When Jarmen Kell has ammo, that means he can kill a pilot. Make sure to focus a high value tank to make this bullet count.


  • HP: 280
  • Cost: 1800
  • Armor: Hero
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Barracks, Palace
  • Primary Weapon: AWP
  • Secondary Weapon: Driver Shot




Boris

Boris

Hero infantry.

Has a chance of EMPing targeted vehicles.






  • HP: 280
  • Cost: 1500
  • Armor: Hero
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks, Battle Lab
  • Primary Weapon: EMP AKM
  • Secondary Weapon: N/A